Under Pressure
Engine/language: Unity, C#
Development time: 2 days in a team of 3
Role: Programmer
This game was made for Global Game Jam 2020 over 48 hours, in a team of 2 programmers and an artist. It was my first time using Unity, I learned the engine at the event.
Under Pressure is a local multiplayer game set on a sinking ship. Players need to repair broken windows to slow down the rising water and gather falling planks to build a rope ladder to get out of the room. There is also a button they can use to break a window in the other player's room, sabotaging their progress.
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Programming: I was responsible for the character movement, the mechanic for building the ladder, player interaction with objects and setting up the local multiplayer. I also set up the main game loop including win and lose conditions. I also added the game flow and menu navigation.
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Play online on Itch: https://dorona.itch.io/under-pressure
GGJ Website: https://globalgamejam.org/2020/games/under-pressure-7