Samsara
ROLE
Technical Designer
& previously Software Developer
DESCRIPTION
Action-RPG prototype developed for Tranzfuser 2020 game development competition. It continues to be developed by the studio.
RELEASE YEAR
2020
GENRE
Action-RPG, Adventure
PLATFORMS
TBD
Contributions
Samsara is an action-RPG inspired by the Tibetan Book of the Dead where the core gameplay mechanic is reincarnation based on karma. I spent 4 months creating a prototype for the game for Tranzfuser 2020.
I wrote the story of the prototype, designed the lead characters and proposed new gameplay elements such as the transforming weapons that take a different shape based on the attack range. I also helped implement the combat system including dodging, quick and heavy attacks, weapon hit boxes and sound effects.
I worked primarily on the movement system of the player character and created a climbing system including both the game logic and animation setup. I worked closely with the team's character artist and performed 3D model and rig testing in the engine, and became familiar with the UE4 animation pipeline. I used Mixamo animations and used its auto-rigging tool for the humanoid meshes.
The game is still in development by Infinity27 Studio.
TOOLSET
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Unreal Engine 4
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Blueprints, C++
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Animation Blueprints
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Behaviour Trees and Blackboard
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Photoshop
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Documentation tools
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Perforce version control