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4J Studios

Technical Designer

2021-2024

Started as a Software Developer but in that time wrote my own game pitch, and contributed to developing a game jam project into a full pitch with a prototype over 6 months, in a team. I proposed the creation of the Technical Designer role for myself, and helped bridge the gap between departments.

 

I specialised in rapid prototyping of designs to prove out concepts but also took initiative pitching ideas, showed skill in structuring documentation, and worked with the Software Team to test and debug the game ahead of launch.

I contributed to all systems in Manic Mechanics, taking ownership of Converyor Belt item spawn logic, dialogue system, Versus Mode sabotage items, and Spooky Trick or Treat boxes. I created tools to balance systems, and designed and developed a parallax  camera to make levels feel more dynamic. I championed accessibility including colour blindness and motion sickness.

I worked with programmers to help create design tools for the proprietary Elements Engine and wrote documentation for future systems. I also conducted detailed market research.

I made contributions to all pitch prototypes in development, and created Game Design Documents off simple ideas. I included market research for all concepts. I performed research & development on Gameplay Ability System, Niagara, and Materials in Unreal Engine. Created multiple platformer and combat systems.

I also volunteered in my free time as a STEM Ambassador, doing outreach with children to get them excited about programming and game development. I also judged an engineering competition.

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Abertay University

Professional Masters in Games Development (MProf)

2020-2021

1-year Master's programme that helped hone my game development and design skills.

In the second term my team won a client project with our proposal. We created a historical reconstruction of Stromness in South Georgia, and made an educational game set there. I auditioned and recruited voice acting students to create a fully voiced story-driven experience.

Key modules:

  • Game Design as a Culture and Business

  • Innovation and Professional Practice

  • Development Project

  • Research Methods

University of St Andrews

Computer Science BSc (Hons)

2016-2020

4-year Computer Science Degree. I was on the Dean's List for academic excellence in my final year. My dissertation project was a VR historical reconstruction of Finlaggan in Unreal Engine 4.

Key modules:

  • Human Computer Interaction

  • Video Games

  • Computer Graphics

  • Data Ethics

  • Artificial Intelligence

  • Operating Systems

I was also a member of the Computing Society and Women in Computer Science. I was active in the Jujitsu and Karate Clubs, and took committee roles in both.

I also had numerous internships during my summer breaks, and I was given grants by Google to attend 2 conferences: WomENcourage 2019 and Grace Hopper Celebration 2019.

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© 2024 by LAURA V. MOLNAR

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