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MINDSEYE

Narrative-driven action shooter with driving sequences, made in Unreal Engine 5.

DESCRIPTION

Technical Designer

ROLE

Steam, PlayStation & Xbox

PLATFORMS

Third Person Shooter, Singleplayer

GENRE

2025

RELEASE YEAR

Build A Rocket Boy

DEVELOPER

CONTRIBUTIONS

MindsEye is an original IP game developed by Build A Rocket Boy and published by IO Interactive. I was hired 3 months before its release, and helped bring a final polish to the game.

 

I primarily worked on Build.MindsEye, a comprehensive toolset that enables players to build their own levels using any asset from the game and create their own logic using a 3D node system.

I ensured the UI followed a consistent formatting, implemented new logic nodes, and fixed bugs. I also took on bugs from the Missions team, such as fixing the CPR mini-game.

I collaborated closely with other departments, often starting discussions between various teams on the best course of action. I was complimented on my initiative and good communication skills.

I also made some templates showcasing features in Build.MindsEye, which were released to the public, to help tutorialise the game editor.

TOOLSET

  • Unreal Engine 5

  • Blueprints

  • Lua and Python scripting

  • Perforce version control

  • Jira and Confluence

  • Documentation

  • Photoshop

© 2025 by LAURA V. MOLNAR

  • LinkedIn
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