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Elements Engine

ROLE

Technical Designer

DESCRIPTION

Open-world survival game developed using in-house voxel game engine Elements Engine.

RELEASE YEAR

TBD

GENRE

Survival, sandbox

PLATFORMS

Multiple platforms

Contributions

I contributed to the initial concept and prototyping of the pre-alpha gameplay of Reforj. We focused on the 3C's first before adding more content.

 

I worked closely with a programmer to iterate rapidly on game systems and balanced systems. I made feature requests to improve the Elements Engine for designers.
 

I conducted in-depth market research on planned features. I wrote in-depth design for a variety of game features and took ownership of the mobs documentation. I created visual mock-ups in Photoshop to aid artists reading the docs. I worked in Excel spreadsheets to help balance and calculate stats based on multiple inputs to help balance gameplay. 

TOOLSET

  • Elements Engine

  • Documentation

  • Excel

  • Photoshop

  • ​C++

  • TFS version control

© 2024 by LAURA V. MOLNAR

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