Elements Engine
ROLE
Technical Designer
DESCRIPTION
Open-world survival game developed using in-house voxel game engine Elements Engine.
RELEASE YEAR
TBD
GENRE
Survival, sandbox
PLATFORMS
Multiple platforms
Contributions
I contributed to the initial concept and prototyping of the pre-alpha gameplay of Reforj. We focused on the 3C's first before adding more content.
I worked closely with a programmer to iterate rapidly on game systems and balanced systems. I made feature requests to improve the Elements Engine for designers.
I conducted in-depth market research on planned features. I wrote in-depth design for a variety of game features and took ownership of the mobs documentation. I created visual mock-ups in Photoshop to aid artists reading the docs. I worked in Excel spreadsheets to help balance and calculate stats based on multiple inputs to help balance gameplay.
TOOLSET
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Elements Engine
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Documentation
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Excel
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Photoshop
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C++
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TFS version control