top of page

ROLE

Technical Designer

DESCRIPTION

Open-world survival game developed using in-house voxel game engine Elements Engine.

RELEASE YEAR

TBD

GENRE

Survival, sandbox

PLATFORMS

Multiple platforms

REFORJ

Open-world survival game developed using in-house voxel game engine Elements Engine.

Open-world survival game developed using the in-house voxel-based Elements Engine. Craft, build and fight your way through a colourful world!

DESCRIPTION

Technical and Gameplay Designer

ROLE

Multiple platforms

PLATFORMS

Survival, sandbox

GENRE

TBD

RELEASE YEAR

4J Studios

DEVELOPER

CONTRIBUTIONS

Reforj is an original IP game developed and published by 4J Studios. I joined the project in its pre-alpha concept stage, where we primarily focused on the 3Cs (character, control, camera). I also contributed design writeups, helped balance the crafting system economy, and made the first enemy prototype in-engine.

 

I was paired with an engine programmer to rapidly iterate on enemy AI and combat mechanicsI made feature requests to expose Elements Engine tools for designers, and balanced enemy mechanics to create the first prototype the Tunneler Scout mob.
 

I conducted in-depth market research on planned features. I contributed design to most game features and took ownership of the mobs documentation. I came up with a set of attributes shared by all mobs (e.g. where they live, what they eat, what loot they drop) and added tables to each doc for easy readability. I created Photoshop mock-ups to aid artists reading the docs.

 

I worked in Excel spreadsheets to help balance and calculate stats based on multiple inputs to help balance gameplay. I also contributed to balancing the economy spreadsheets, especially in regards to mob drops and crafting.

TOOLSET

  • Elements Engine

  • ​C++

  • Excel

  • Photoshop

  • Documentation

  • TFS version control

© 2025 by LAURA V. MOLNAR

  • LinkedIn
bottom of page